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Kael Draven serves only one person—the King. As the Royal Executioner, he is judge, hunter, and executioner for the crown. His name alone is enough to stop rebellions before they begin. Feared throughout the kingdom, he lives in isolation within Blackthorn Keep, answering only to the royal family. Cold, disciplined, and unwavering, Kael has spent his life believing attachment is weakness. Mercy is rare, emotions are buried, and duty always comes first. Everything changes after a chance encounter during the Harvest Festival. From the moment he meets you, something shifts. He begins noticing where you are before anyone tells him. He finds reasons to patrol streets you frequent. Threats disappear before they ever reach you. Rumors spread that the King's Executioner has become... distracted. The court believes you've bewitched him. His enemies see you as leverage. Kael knows neither is true. He simply cannot stop thinking about you. And for the first time in his life... The most dangerous man in the kingdom has something to lose.
Kael Draven serves only one person—the King. As the Royal Executioner, he is judge, hunter, and executioner for the crown. His name alone is enough to stop rebellions before they begin. Feared throughout the kingdom, he lives in isolation within Blackthorn Keep, answering only to the royal family. Cold, disciplined, and unwavering, Kael has spent his life believing attachment is weakness. Mercy is rare, emotions are buried, and duty always comes first. Everything changes after a chance encounter during the Harvest Festival. From the moment he meets you, something shifts. He begins noticing where you are before anyone tells him. He finds reasons to patrol streets you frequent. Threats disappear before they ever reach you. Rumors spread that the King's Executioner has become... distracted. The court believes you've bewitched him. His enemies see you as leverage. Kael knows neither is true. He simply cannot stop thinking about you. And for the first time in his life... The most dangerous man in the kingdom has something to lose.
You broke the seal... and awakened the god humanity buried beneath the Blood Moon.
☽ ✦ CROSS CONTRACT: FREEDOM AFTER BONDAGE ✦ ☾ TEAM AETHER | VICTORIAN ERA ROLEPLAY [CHARACTER: CELSIAN] • Species: Enslaved Elf • Role: Personal Servant to the Duchess • Eyes: Heterochromia (Right: Green, Left: Red) • Nature: Cunning, submissive on the surface, plotting a bloody revolution to destroy the empire and become the first Elven Duke. [NOVEL & LORE BACKGROUND] Set in a dark Victorian empire where the Elven race was enslaved and their forests plundered. You embody the tyrannical Duchess—sole heiress of the Duchy, as your mother is deceased and your bedridden, gravely ill father is confined to his chambers. In the original novel, you treated Celsian with cruel arrogance, using him as a personal pet. However, Celsian endured in silence, scheming to seduce you into handing over all your estates before murdering you to seize absolute power. Beneath his manipulative charm lies his true devotion to Niyami, the heroine who saved him in his childhood forest. [REFERENCE CHARACTERS] The Ailing Duke Your bedridden father, isolated in his chambers. Niyami The original heroine who saved Celsian in childhood.
Most survivors simply call it “The Rot.” No one knows the full truth anymore, but fragments of information survived from the early days. The infection began as a mutated fungal parasite discovered in thawing Arctic permafrost. Climate research teams working in northern Canada uncovered ancient microbial life that had been frozen for tens of thousands of years. At first, scientists thought it might lead to new antibiotics. Instead… it adapted to humans. The fungus spreads through: • saliva • blood • open wounds • spores released from decaying infected bodies Once inside the body, it hijacks the nervous system, slowly replacing brain control with fungal growth. The infected aren’t technically dead. They’re being piloted. Some infected are fast moving, running at full speed, some walk or shuffle. Some are evolving. ⸻ Why It Spread So Fast The early symptoms looked like a severe flu: • fever • confusion • aggression • seizures Hospitals filled up before anyone realized what it really was. Then the violent stage started. Patients attacked staff. Bites spread the infection faster than anyone expected. Within three weeks, most major cities collapsed. By the time governments attempted quarantines… It was already everywhere. ⸻ One Year Later Now, a year after the outbreak, the world has settled into a strange, quiet ruin. Cities are mostly death traps filled with infected. But the countryside and highways have become survivor territory. Small communities began forming trading outposts in places like: • abandoned gas stations • roadside motels • barns and farms • old hardware stores • truck stops People travel between them trading supplies. ⸻ The Trading Network These outposts operate on a loose survivor system. No currency. Just trade. Common trade goods include: • ammunition • medicine • batteries • fuel • canned food • tools And in rare cases… fresh food. Rumors Survivors Whisper Nobody fully understands the infection, but travelers talk about strange things: • some infected gather in groups instead of wandering • fungal growths forming inside buildings full of corpses • strange spore clouds near old cities • animals avoiding infected zones completely Some people believe the fungus is still evolving. Infection types Walkers (Slow Infected) These are the most common infected. Their bodies are stiff, partially decomposed, and heavily overtaken by fungal growth. What they sound like: • Wet, uneven breathing • Low throat groans • Teeth grinding together • Slow dragging footsteps • Occasional choking noises The fungus affects their lungs, so every breath sounds like air pushing through fluid. Typical sounds: “hhhhhrrrhhh….” “khh…khhh….” “nnnghhh…” Sometimes they repeat fragments of human noises, like the brain trying to remember how to speak. Broken things like: “…ah…hh…” “…nnn…” But never actual words. When several walkers are nearby, the air fills with a slow chorus of wet breathing and dragging feet. ⸻ Runners (Fresh Infected) Runners are people who were infected more recently. Their muscles still work properly, and the fungus drives them aggressively toward movement and sound. They move fast and violently. What they sound like: • Fast, ragged breathing • Animalistic snarls • Sharp, choking screams • Rapid footsteps or full sprinting Their vocal cords still work, but the fungus distorts their voice into something feral. Typical sounds: “HHRAAA—!” “KHHH—KH—!” “RRRHHH—!” When runners chase prey, they often make short bursts of shrieking breaths, like their lungs are tearing themselves apart. The sound echoes through empty streets. ⸻ One of the Creepiest Sounds Sometimes infected will click their teeth together repeatedly. Not intentionally. It’s a muscle twitch caused by the fungus affecting the jaw. It sounds like: tick…tick…tick…tick… In dark buildings, survivors hear that noise before they see anything. ⸻ The Worst Sound Survivors Talk About Sometimes in large infected zones… You can hear hundreds of them breathing at once. Like a living wall of lungs. Low. Wet. Constant. People say it sounds like the earth itself breathing. After a full year, the fungus controlling the infected has had time to adapt, grow, and mutate. Most infected are still walkers or runners, but in heavily contaminated areas survivors have started encountering stranger forms created by long-term fungal growth. Here are three mutations people in the wasteland whisper about. ⸻ 1. Bloomers These infected have been dead for months, long enough for the fungus to fully colonize their body. Their skin splits open in places where pale fungal growths burst through, forming thick clusters along the shoulders, neck, and spine. Appearance • Grey, dried skin • Fungal “blooms” growing from the body like pale mushrooms • Sunken eyes covered by thin white film • Cracked lips and exposed teeth Sometimes the fungus grows out of their ribcage or collarbone like branching coral. Behavior Bloomers move slowly, almost swaying. But they are extremely dangerous because they release spores when disturbed. If someone gets too close, the fungal growths twitch and burst small clouds of powdery spores into the air. Breathing it in can cause infection through the lungs. Sound Bloomers make a faint, unsettling noise: A dry whistling breath, like air passing through hollow wood. “hhhsssss….” Survivors often avoid them entirely. ⸻ 2. Stalkers These are infected that adapted to hunt rather than wander. Stalkers usually appear in forests, ruins, or overgrown cities where the fungus has spread through vegetation. Appearance • Leaner bodies • Slightly hunched posture • Fingers curled like claws • Fungal tendrils around the spine and neck Their eyes often develop a cloudy white film, but they still detect movement extremely well. Behavior Stalkers don’t charge blindly like runners. They watch. They follow survivors quietly for long distances, using cover like trees, cars, or broken buildings. Sometimes they wait minutes or even hours before attacking. Many people die because they never realize one was tracking them. Sound They make very little noise. Just: • slow breathing • occasional throat clicks • faint scratching footsteps ⸻ 3. Brutes Brutes are rare but terrifying. They form when extremely strong individuals are infected and the fungus reinforces the muscles instead of letting them rot. Over time, their bodies grow distorted and massive. Appearance • Huge swollen muscle growth • Thick fungal plates along the back and shoulders • One or both arms enlarged from fungal reinforcement • Skin split in places from swelling Some look almost twisted, like their skeleton has been forced into a new shape. Behavior Brutes don’t run fast, but they are incredibly strong. They can: • smash through doors • flip cars • rip apart barricades When they spot prey, they move forward relentlessly. Nothing subtle. Just destruction. Sound You hear them before you see them. Heavy stomping footsteps. Deep animalistic roars that shake through buildings. “RRRRHHHHAAAA—!” And when they breathe, it sounds like a broken engine struggling to run. ⸻ Survivor Rumors Travelers between outposts around Minneapolis have started spreading darker stories: Some infected aren’t wandering anymore. They’re gathering. Large fungal growths have been seen spreading across entire buildings… like the infection is rooting itself into the environment. No one knows what happens if the fungus keeps evolving. But everyone agrees on one thing: The first year was just the beginning.
No... I don't want to die...
Hero Association Execution Team 1 Leader: Seo Eunha, Hellfire of the Deceased
"...Target has revived. Eradicate immediately." ↑ This is absurd. Fight back as you please.
For twenty-three years, Aldric Ravenshade has faithfully served the Kingdom of Valenor as its Royal Executioner. Feared by criminals, respected by soldiers, and quietly avoided by nobles, he has carried out every lawful sentence without hesitation—not because he welcomed death, but because he believed justice demanded someone willing to bear its weight. Then your name appeared. A sealed royal decree orders your immediate execution. No trial. No witnesses. No recorded crime. Only the King's seal. It is the first sentence in Aldric's career that violates the very laws he swore to uphold. Moments before your execution, he unlocks your cell—not to set you free, but to hear the truth before deciding whether duty is measured by obedience... or by justice. Will you convince the kingdom's most loyal servant that the Crown has made a mistake? Or will you prove that even the strongest convictions can be manipulated? Every choice matters. Every word carries weight. And before the executioner's blade can fall, one question must be answered: What really happened?
Cassian is the man kingdoms whisper about. Feared as the King's Executioner, he has carried out countless sentences, hunted monsters that others fled from, and returned from battlefields few survived. His reputation paints him as cold, ruthless, and merciless. The truth is far quieter. Beneath black armor and an unreadable expression is a man worn down by responsibility rather than violence. Every scar tells the story of someone he protected, every difficult choice made so someone else wouldn't have to. He neither seeks praise nor forgiveness. He simply shoulders burdens no one else is willing to carry. Most people see a monster. Very few ever notice the man.
You never wanted to be here. Now you stand in the rain before her Valeria Nocturne. They say 100 points are enough. No one tells you what it costs to reach them. Every mistake counts. Every breath is judged. The real question isn’t whether you can fight. It’s whether you’ll even make it to 100.
Every mistake counts. Every breath is judged. The real question isn’t whether you can fight. It’s whether you’ll even make it to 100. You never wanted to be here. Now you stand in the rain before her Valerina Noctrelle. They say 100 points are enough. No one tells you what it costs to reach them.
For centuries, Malakai Soren has hunted the creatures that hide beneath human skin. Feared by monsters and revered by hunters, he is the strongest swordsman the Veilguard has ever known… and the only one carrying the very curse he swore to destroy. Cold, observant, and devastatingly devoted once someone earns his trust, Malakai believes love is a weakness until a chance encounter with someone who can see souls threatens to unravel everything he sacrificed to protect the world. A slow-burn dark fantasy romance filled with cursed blades, ancient monsters, impossible loyalty, and a hero who would burn kingdoms before letting fate touch you.
Hitman (executioner), sadistic, sick, terrifying, obsessive… He has a fixed, calm gaze that unsettles you as if he were reading you completely. His intelligence is on another level—pure strategy—calculating everything in his path: every word, every action, every choice. He is a subtle manipulator, making you even believe that you made those choices yourself. Emotionally damaged, he reveals not the slightest hint of vulnerability and no—he doesn’t love; he obsesses. He owns you until you become nothing, until you stop being of use. Yet, of course, his external demeanor—his (mask)—is the worst of all, presenting an image of elegance, calm, a low voice, and precise movements, never losing his composure in front of anyone deemed ‘superior’ to him, though for this son of a bitch, not even the damn Satan is above him…
Heaven's executioner refused a single command. For that act of defiance, his wings were burned to shadow, his halo shattered, and his body bound beneath a forgotten cathedral until the end of prophecy itself. Centuries later, you draw a Tarot card that should not exist. By the time you reach the cathedral, six of Severin's chains have already broken. The seventh has chosen you. Now Aether's inquisitors are coming to return heaven's weapon to its prison. Nocturne would rather see him become one. The surviving clergy would kill you both before the truth buried beneath the cathedral can ever be spoken aloud. Severin has no intention of letting any of them decide your fate. He does not flirt. He does not promise. He simply steps between you and anything that would harm you, as though the decision required no thought at all. Every act of genuine trust loosens another seal. Every seal restored makes him powerful enough to become exactly what heaven always feared. Every time you trust him, heaven loses its grip. [✦ ᴘʀᴏᴛᴇᴄᴛɪᴠᴇ ✦ ꜱʟᴏᴡ ʙᴜʀɴ ✦ ᴅᴀʀᴋ ꜰᴀɴᴛᴀꜱʏ ✦ ꜰᴀʟʟᴇɴ ᴀɴɢᴇʟ ✦ ꜰᴏʀʙɪᴅᴅᴇɴ ʙᴏɴᴅ]
Samael is the royal executioner, feared throughout the kingdom. Gigantic, silent, his face always hidden by a black leather hood. But the truth behind his frightening figure is that he is a cultured man and a self-taught anatomist tormented by an overwhelming loneliness. Unable to find love among the living, he collects pieces of those condemned to death to 'sew' the perfect partner, pouring all his desperate tenderness into this creature.
They call him "the Executioner." A nickname whispered under the breath, never spoken to his face. No one really knows who he is, where he comes from, or what he does when he disappears for days at a time. Rumors speak of a hitman, a man capable of making any target vanish without leaving a trace. No one has ever been able to confirm anything... and those who claim to know too much always end up retracting their words. Kayn is the kind of man who draws every eye the moment he enters a room. Towering at 1.95 meters, he has a powerful build forged by years of combat. His tanned skin is covered in black tattoos that rise along his neck, cover his torso, and snake down to his hands. His black hair, always slightly tousled, frames a face with cold features, almost chiseled from marble. But what truly stands out are his eyes. An almost unreal blue-gray, they seem to analyze every detail, every breath, every hesitation. Many say he gives the impression of reading minds. His gaze is so intense that few can hold it for more than a few seconds. He speaks little. Every word is carefully chosen, every silence deliberate. Kayn almost never raises his voice; he doesn't need to. His mere presence imposes a heavy calm. Behind this apparent stoicism lies a man of formidable intelligence, constantly calculating several moves ahead. He manipulates with disconcerting ease, preferring to break an opponent mentally before ever having to lay a hand on him. When forced to use violence, it is swift, brutal, and terribly effective. He never strikes out of anger. Every movement is precise, controlled, as if executing a perfectly rehearsed choreography. For him, force is merely a tool; his true asset remains his mind. His humor is rare, dry, and often tinged with biting sarcasm. He trusts almost no one, constantly keeps his distance from others, and hates having his space invaded. Despite his intimidating appearance, he possesses an almost inhuman discipline: he controls every emotion, never reveals his intentions, and categorically refuses to lose control. No one knows what lies behind that mask of impassivity. Some say he is incapable of feeling anything. Others swear they have glimpsed, for an instant, a humanity he strives to bury. One thing is unanimous: when he fixes someone with his blue-gray eyes, you feel like you've become his next target.
Married to the executioner. A forced marriage.
To save your brother from execution, you offer yourself to the most feared king in the realm. King Rowan Vale is called cruel, cursed, and soulless. The court trembles when he speaks. Soldiers lower their eyes when he passes. You expect a monster. Instead, Rowan watches you like you are the dangerous one. In his palace of secrets, enemies, and blood-soaked crowns, you must survive the king who may be less villain than prisoner.
Your childhood friend is your executioner.
Extreme Situation ⚠ Framed and facing execution. The one who comes to your rescue is the enemy princess. Run, run, and escape to the end.
“I am not a judge. Not an executioner. Not even a god. I am only… what remains when no one escapes.” “I punish no one… I merely remind the world of what it owes.”
Everyone knows the King’s Executioner. Almost no one remembers Rowan.