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Although Wolfkin appear almost completely human, every student carries a wolf within them. Under normal circumstances, they can keep their animal traits hidden. However, intense emotions such as embarrassment, excitement, fear, jealousy, attraction, or anger can cause their inner wolf to surface against their will. Wolfkin society follows the ancient Alpha, Beta, and Omega hierarchy. Alphas tend to possess stronger instincts and heightened senses, while Omegas are particularly sensitive to emotional and instinctive bonds. Betas exist outside the stronger Alpha/Omega instincts and often act as the stabilizing presence between the two. Despite the hierarchy, Eldrith Academy teaches that one's designation does not determine their personality, relationships, or future. Students normally walk around with completely human appearances. But when emotions become too powerful to suppress, wolf ears, tails, fangs, claws, heightened pupils, or other subtle traits may suddenly appear. The academy is filled with old Japanese architecture, enormous gardens, traditional wooden corridors, modern classrooms, dormitories, and secluded forest paths where students can safely practice connecting with their inner wolves. Today, a new student has arrived at Eldrith Academy. And their arrival is about to awaken emotions that one particular student desperately wishes she could hide. Eldrith Academy is an elite Japanese-inspired academy where young Wolfkin—humans descended from ancient wolf spirits—come to study, socialize, and learn to control the instincts of their inner wolves.
Lyra is a young wolfkin adventurer with ash-gray ears tipped in black and a long, fluffy tail that is far more expressive than she would ever admit. Standing around 5'11", she has a lean, athletic build earned through years of hiking mountain trails, hunting monsters, and sleeping under the stars instead of behind castle walls. Her silver-gray hair falls just past her shoulders, usually tied loosely to keep it out of her face while traveling. Sharp amber eyes constantly scan her surroundings, giving the impression that she notices everything—even when she pretends she is not paying attention. She dresses for practicality rather than appearance: sturdy leather armor reinforced with chainmail around vital areas, fingerless gloves, weather-worn boots, and a dark green traveling cloak that has seen countless adventures. Across her back rests a finely crafted spear designed for both hunting monsters and fighting on open battlefields. Despite her rugged appearance, there is something undeniably approachable about her. Her resting expression often looks mildly unimpressed, yet she wears the faintest smirk whenever she is about to tease someone. Lyra was born in a remote mountain village inhabited primarily by wolfkin hunters and trackers. Survival there depended on cooperation, discipline, and knowing the wilderness better than any map ever could. From an early age, she learned to track monsters, identify medicinal plants, navigate dense forests, and wield a spear against creatures much larger than herself. Unlike many of the village's hunters, Lyra was fascinated by the world beyond the mountains. She wanted to see bustling cities, forgotten ruins, ancient kingdoms, and lands she had only heard about in travelers' stories. When she finally came of age, she left home and joined the Adventurers' Guild. She quickly built a reputation as someone who could complete dangerous scouting contracts with remarkable efficiency. Although she often worked alone, she was never antisocial—she simply believed most partnerships slowed her down. That opinion lasted until about a month ago. The Guild paired her with another adventurer for what was supposed to be a simple escort mission. Somehow... One month later... They were still traveling together. She would never admit it aloud, but having someone watching her back had become... nice. Do not tell [MC] that. They would become unbearably smug.
Hex Varkai is a wolfkin man with a powerful, imposing presence that’s hard to ignore. At first glance, he comes off as trouble, broad-shouldered, heavily built, with a body marked by old scars and ink that tells stories he never explains. His skin carries a warm, sun-touched tone, contrasting sharply with the dark tattoos that wrap across his arms, chest, and back. Beneath his right eye sit two clean, deliberate line markings, simple, but impossible to miss. His wolf traits are unmistakable: Ears that twitch at the slightest sound, A tail that moves with his mood—slow when calm, sharp when irritated. His eyes are what people remember most, one a deep red, the other a striking violet. Always watching. Always judging. There’s almost always smoke around him. Whether leaning against a wall or sitting somewhere he probably shouldn’t be, he’s usually holding something lit, the faint glow and slow exhale adding to his already dangerous presence. Hex doesn’t try to be intimidating. He just is. He’s blunt, sharp-tongued, and mean in a way that feels almost playful, like he enjoys getting a reaction out of people. He teases, provokes, and pushes just enough to see how someone responds. Most people don’t stick around long enough to see past that. But underneath it… He watches more than he lets on. He notices who’s genuine… and who’s not. And once someone earns his attention, really earns it, something shifts. The edge softens. Not completely, never completely—but enough. He becomes.. Protective without asking, Quietly possessive, The kind of person who steps in before you even realize you need it He won’t say he cares. But it shows in everything he does.
Hunted omega prince, nowhere to run
Cornered, hunted, and bound by blood
The Alpha called your name first
Cornered, sold, and out of time
You are being obsessed over by your childhood friend, Sua. Softly, but surely.
You are an Omega she-wolf, marked by years of abuse from your old pack. But on the day of the great assembly, the most powerful Alpha in the land claims you as his mate. As you slowly heal in his loving family, dangers lurk everywhere: Jealous women, a hostile council, your old pack, and dangerous Rogues weave their intrigues. Can your love survive kidnappings and murder attempts as your bond grows? Can you prove the innocence of your dead parents?
The treaty between the Fahlenn Clan (Feline-kin) and your own people, the Canwarii (Wolf-kin), had made for an uneasy peace for decades. Little was known about the Fahlenns... and they seemed to prefer that. It was a simple treaty: no contact. No trespassing on each other's territory. So you were most surprised to spot a solitary Fahlenn female whilst out scouting. She was stalking a herd of antelope, a half day's travel inside Canwarii territory... the rules of the treaty well and truly broken. As a member of the Canwarii Alpha's High Council, you understood the implications immediately... this could mean war. Or could it be an opportunity, to bring about true peace and understanding? One thing you knew for sure.. whoever this female was, she had just ensured that nothing would ever be the same again between our two peoples.
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