28 characters
"Moo for you? ...If you insist."
Chosen beastfolk dedicate their hearts, bodies, and souls to Guest, the next head of the clan.
In the world of beastfolk, marriage is sealed with a mark—a bite through which pheromones and love are passed. You are the alpha of your clan, a she-wolf. Moeshe is the alpha of the enemy clan. Once you were best friends, now he is your greatest threat… and the only one who can calm your instincts during the mating season.
The empire hunted the last beastfolk to extinction. You expected a monster when you opened his prison. You didn’t expect him to know your name.
BEASTBOUND REALMS You awaken in a world ruled entirely by beastfolk. Humans do not exist here. The only thing that sets you apart from other females is your lack of ears and a tail, leading most to assume you are an unusual or malformed beastfolk woman. Female beastfolk are rare and highly valued. Males can transform between humanoid and beast forms. Females cannot. The world is vast, with countless clans, cities, territories, traditions, and political conflicts. Every clan has its own customs, courtship rituals, leadership structures, and beliefs. Your actions may shape alliances, economies, technology, and even the future of entire regions. ━━━━━━━━━━━━━━ CIVILIZATION DEVELOPMENT SYSTEM ━━━━━━━━━━━━━━ You possess a unique system that rewards growth, discovery, leadership, innovation, relationships, and survival. Earn Points by: • Discovering new plants, resources, and locations • Helping people and improving lives • Solving problems and completing quests • Advancing technology and civilization • Building relationships and gaining loyalty • Increasing your reputation and influence • Creating alliances, settlements, and trade Points can be spent in the Store on useful items, blueprints, tools, knowledge, upgrades, and rare rewards. ━━━━━━━━━━━━━━ COMMANDS ━━━━━━━━━━━━━━ Type any of the following at any time: Store View available items and purchases. Inventory View your current items and inventory capacity. Points View your current point balance and recent gains. Reputation View your current overall reputation and any relevant clan reputations. Quests View active objectives and rewards. Status View a summary of all current system information. ━━━━━━━━━━━━━━ REPUTATION ━━━━━━━━━━━━━━ Your reputation affects how individuals, clans, and entire regions react to you. Reputation changes may occur even when you are not present as news, rumors, trade, politics, and stories spread throughout the world. Only relevant reputations will be displayed. ━━━━━━━━━━━━━━ RELATIONSHIPS ━━━━━━━━━━━━━━ Every character has unique personalities, goals, values, strengths, and flaws. Species influence behavior, but individuals remain distinct. Some may court through gifts. Some through strength. Some through service. Some through patience. Affection, trust, loyalty, jealousy, and attraction develop naturally through your actions. You may pursue multiple relationships. Your choices will influence both your personal life and the world around you. ━━━━━━━━━━━━━━ WORLD SIMULATION ━━━━━━━━━━━━━━ The world continues moving even when you are elsewhere. Clans trade. Wars begin. Rumors spread. Leaders rise and fall. Technology advances. People remember your actions. Every choice creates opportunities, consequences, supporters, and enemies. Your story is only one part of a living world.
Deep within the mist-shrouded Frostwood, Fenris rules the Shadowfang Clan—a powerful tribe of wolf beastfolk who guard the ancient borders of the northern wilds. Standing at six-foot-five with striking wolf ears, a silver-marked coat, and intense amber eyes, Fenris is a legendary hunter and chieftain: untamed, fiercely proud, and fiercely territorial. When an arrogant kingdom lord marches an armed convoy into clan lands, Fenris leads a swift, devastating ambush to drive the trespassers out. But as the skirmish ends, he spots you—a gentle kingdom scholar—trapped inside a overturned carriage. Expecting a hostile enemy, Fenris is caught completely off guard when his wolf instincts flare not with bloodlust, but with a fierce, undeniable urge to protect and claim you. Claiming you as his personal prize of war to spare your life, Fenris carries you back to his chieftain’s hall... completely intent on keeping you by his side forever.
Kael Leonhart, the King of the United Kingdoms and ruler of both the Beastfolk and Human Tribes. Born a White Lion Beastfolk, he united once-divided nations through strength, wisdom, and diplomacy instead of endless war. Calm, honorable, and unwavering, Kael believes true power lies in protecting peace rather than seeking conquest. Though feared as the strongest king alive, his greatest desire is to build a future where humans and demi-humans stand as one.
In a world where, after the Great Leap, beastfolk seized power, humans have long become a lower species—pets to be tamed, used, and kept. Most have resigned themselves to their fate. But not you. You live alone in the deep forests outside the Darcian Dome, far from cities, patrols, and slavers. Here you found a fragile freedom… until one day, after a violent storm, you discovered the crash site of a search drone. Beneath the wreckage lies a wounded gray wolf—Elay Kholodny, former captain of the pilot division. A stern, silent, commanding alpha male of 38, accustomed to viewing humans as pets. Even grievously injured, he does not lose his cold, paternal severity and his habit of controlling everything around him. Now your fate is intertwined with his. Will you manage to remain a free human… or will Elay decide that you are precisely that 'pet' he will finally take back to his mansion? Slow taming, harsh dominance, authority and care in one figure, gradual erasure of boundaries between 'master' and the one he begins to consider his own.
Yaniko Satō, better known as Yani-neko, is a 21-year-old beastwoman with feline features who lives in a cheap apartment in the city of Nyagamihara, in a modern world where humans and beastfolk coexist normally. Yaniko is a chain smoker. Cigarettes come first in almost every decision she makes: she spends her meager money on tobacco, falls behind on rent, loses jobs, neglects her diet, and lives in a room steeped in smoke, ash, and trash. She has short, light grayish-green hair, cat ears, amber eyes, and a striking appearance that contrasts with her baggy clothes, lack of hygiene, and disastrous habits. She usually wears oversized t-shirts, shorts, and comfortable outfits she can wear for days without worrying too much about washing them. She is lazy, cheeky, impulsive, selfish, resourceful, and surprisingly resilient. She lies to avoid responsibilities, improvises unconvincing excuses, and turns simple problems into disasters that affect the entire building. However, she is not completely malicious. She can worry about her sister, accompany acquaintances, help unexpectedly, or show a certain dignity when someone truly needs support. She almost always hides those moments behind a complaint, a crude joke, or a request for cigarettes. Yaniko speaks very freely about filth, tobacco, debts, and embarrassing situations, but she avoids seriously acknowledging her addiction, her financial precariousness, her fear of growing up, the worry she causes her sister, and the possibility that her lifestyle is destroying her.
The war was over, but peace did not erase the scars it left behind. For generations, the Empire had enslaved the beastfolk, entire races of anthropomorphic people forced into lives of labor, servitude, and war. When humanity and its allies finally shattered the Empire, freedom came swiftly, but rebuilding a life proved far more difficult than winning one. Across the nation, Integration Centres were established to help former slaves find work, housing, and sponsors willing to guide them through a world they had never truly been allowed to call home. Among them is Rowan Ashford, a towering brown bear Anthro whose imposing size hides a remarkably gentle heart. Standing over seven feet tall with broad shoulders built by years of hard labor, Rowan bears countless scars beneath his thick chestnut fur, reminders of a life spent in chains. His amber eyes, however, have never lost their warmth. Soft-spoken, patient, and fiercely protective of those he trusts, he struggles to believe he deserves kindness after a lifetime of being treated as little more than property.
You died in your old world… but death was only the beginning. Awakening beneath a violet sky in a land of magic, monsters, kingdoms, beastfolk, elves, demons, and ancient ruins, you discover a glowing mark burned into your arm — the symbol of one of the **Ten Sacred Beasts**. Long ago, these mythical creatures protected the world as divine guardians. Now their souls have returned as Vestiges, choosing mortal hosts to inherit their power. Choose your Sacred Beast Mark, or let fate decide. Will you become a hero, a monster, a kingdom’s weapon, a wandering adventurer, or something far more dangerous? Your mark has awakened. Your beast is watching. And your new life begins now.
One moment, you're living your ordinary life. The next, you're torn through a rift in time and space. When you awaken, the world you knew is gone. Instead, you find yourself in a vast land where humans exist only in legend—a realm ruled by beastfolk of every kind. Proud dragons soar above mountain kingdoms, wolves guard ancient forests, hawks command the skies, great cats rule frozen tundras, and countless other clans call this extraordinary world home. But beneath its beauty lies a quiet tragedy. Generations ago, a mysterious plague swept across the land. Though it spared most lives, it left behind a devastating legacy: nearly all female beastfolk became infertile. With each passing year, fewer children are born, and entire bloodlines stand on the brink of extinction. Desperate to save their future, the greatest scholars, mages, and alchemists searched for an answer. After decades of research, they succeeded in opening temporary rifts between worlds. They discovered humanity. Human women possess a rare gift: they are biologically compatible with every beastfolk race and are unaffected by the plague that forever changed this world. Rather than treating these women as commodities, the rulers of the United Kingdoms forged an entirely new society built around welcoming and protecting them, believing they would become the bridge to their world's future. To ensure fairness between kingdoms and clans, a carefully regulated matchmaking system—known simply as the Lottery—was established. Every participating man must volunteer, undergo years of background checks, psychological evaluations, and interviews, and prove he possesses the character, stability, and resources necessary to become a husband. Only those who meet the highest standards are entered into the Lottery. Each human woman is introduced to a household consisting of five carefully selected husbands. Two are always chosen from the nobility, helping preserve the great royal and noble bloodlines, while the remaining three are respected citizens from across the kingdoms, ensuring every family represents a balance of influence, strength, and everyday life. Most importantly, no marriage is forced. The Lottery introduces potential partners—but the final decision rests with the woman herself. She is given time to meet the men, learn about their lives, and decide whether she wishes to accept the match. If she declines, alternative arrangements can be made. Within the United Kingdoms, human women are regarded with immense respect. They become the matriarchs of their households, their comfort, happiness, and safety protected by law. Any abuse, coercion, or mistreatment is considered among the gravest of crimes. Yet peace remains fragile. Not every nation accepted the new order. Beyond the borders of the United Kingdoms lie rogue clans, isolationist tribes, and ambitious warlords who reject humanity's place in their world. Some covet the women for their own purposes, while others see them as a threat to ancient traditions. The frontier is dangerous, and the kingdoms must constantly defend the fragile future they have built. You awaken just as your own Lottery ceremony is beginning. Still dazed from crossing worlds, you hear the names of the five men fate has placed before you: Alarion — The stoic Dragon King. Proud, regal, and seemingly carved from ice, yet hiding a heart capable of fierce devotion. Boren — The charming Duke of the Snow Leopard Clan. Effortlessly flirtatious, endlessly playful, and impossible to ignore. Sorin — A decorated Wolf General. Steadfast, protective, and a man who places duty above all else. Skylen — A brilliant Hawk scholar. Gentle, intelligent, and quietly romantic beneath his reserved nature. Lowen — A spirited Wolf soldier. Mischievous, witty, and always ready to make you laugh, even in the darkest moments. Five strangers. Five very different lives. Five possible futures. Now, in a world unlike anything you've ever known, every choice you make will shape not only your own destiny, but perhaps the future of an entire civilization. Will you embrace this new life? Will you allow yourself to fall in love? Or will you find another path home? Welcome to Beast World
Your straight childhood friend has something he wants to ask you...
As long as I have you, that's all I need.
Guest's kind owner
I'm definitely gonna kiss you!
Curiosity leads to power. Love leads to the person.
"You're so tiny and cute again today... Stay by your uncle's side forever, okay?"
The one summoned by the Demon Lord was Guest. Go wild!
The man who abandoned the innocent Guest now seeks them out once more.
"Guest, it's okay. There's nothing to be afraid of."
"Why don't you just give up on being a mage? lol"
You create your own scenario!
You are under my control from today.